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[Basewars] Updates
03-26-2016, 03:58 AM,
#1
[Basewars] Updates
Business as usual, albeit a bit of a slow month.

Quote: [Today 04:12 PM] Pyro-Fire : > Added a hack to the detected list
[Today 03:56 PM] Pyro-Fire : > Mostly fixxed the weapon switching bug
[Today 01:33 AM] Pyro-Fire : > Added a chat filter for people who like to say "admin to me"
[03-21-2016 06:36 PM] Pyro-Fire : > Fixxed a bug with upgrades not being awarded correctly if you rejoin
[03-21-2016 06:25 PM] Pyro-Fire : > Fixxed a bug preventing the SMG weapons section displaying in the shop correctly
[03-19-2016 11:24 PM] Pyro-Fire : > Added working prototype of the Rollerbomb weapon. (New Weapon)
[03-19-2016 05:59 PM] Pyro-Fire : > Re-Implemented the TARDIS (New Vehicle)
[03-19-2016 12:03 PM] Pyro-Fire : > Fixxed stormcaller title not tracking correctly
[03-19-2016 11:40 AM] Pyro-Fire : > Re-added the weed plant (New Structure)
[03-19-2016 10:27 AM] Pyro-Fire : > Fixxed /max command sometimes not working correctly
[03-19-2016 10:05 AM] Pyro-Fire : > Fixxed taunts not playing correctly between rejoins
[03-19-2016 09:55 AM] Pyro-Fire : > Fixxed a bug with applying materials to items in the pointshop
[03-19-2016 09:43 AM] Pyro-Fire : > Fixxed ignite bypassing spawn protect
[03-19-2016 09:36 AM] Pyro-Fire : > Updates to structure hover display
[03-18-2016 05:27 AM] Pyro-Fire : > Slight nerf to Spidermine damage
[03-13-2016 01:41 AM] Pyro-Fire : > Fixxed an error in one of the menus
[03-03-2016 08:04 AM] Pyro-Fire : > Increased vault cap to double the cost of the upgrade
[02-23-2016 03:55 AM] Pyro-Fire : > Fixxed a missing resource bug
[02-23-2016 03:54 AM] Pyro-Fire : > GMod Update + related bug fixes
[02-13-2016 03:25 AM] Pyro-Fire : > Fixxed some prop blocking issues
[02-13-2016 02:20 AM] Pyro-Fire : > Fixxed spidermine bug

Enjoy!~
and Merry Easter!
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03-26-2016, 07:17 AM, (This post was last modified: 03-26-2016, 07:19 AM by WannabePirate.)
#2
RE: [Basewars] Updates
Can you make it so the Buff extender upgrades in the research lab work? Just setup all the drugs durations to have a multiplier based on the users research level for that upgrade.

Why do you put two X's in fixed?
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